For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion. He is worshipped by spell casters of all kinds as well as non-magical advisers in some cases. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. The ultimate devotee of a god, the cleric is called to do more than lead temple service. Savras was imprisoned in the Scepter of Savras by Azuth, where he remained until the Time of Troubles. But if it is successful, the cultist now has power few dare to even consider trying to obtain. Azuth, God of Wizards. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.”, “Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Azuth is Mystra's servant, friend, and advisor. He also call Deneir, Oghma and Leira as allies of his, and had a close relationship with Anastra Syluné Silverhand. Deity – Azuth, God of Wizards (LN, Knowledge) Cult Name – Hum Alshirih (hum ah-l-sh-ah-re) Symbol – A swirling length of hair with flames behind it “Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth. Among the most blessed of Azuth’s terrestrial servants are The Favored, thought to be a cadre of slain human wizards resurrected by the Lord of Spells himself but which are in fact magical constructs of his subconscious mind. In addition, these priests build and maintain golems, and they also have a … Azuth’s Favored are considered the highest among them. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. For them, the High One is the ultimate embodiment of all that they hold dear. Hand of Sorcery. Once Savras was a mortal wizard of Halruaa. Azuth, the Lord of Spellcraft. Azuth is god of all the long hours of study, exacting standards of movement and speech, and cramped, ink-stained fingers. The scar that runs from their neck to their stomach and the faint glow that flickers from between their ribs offer proof of their new abilities and their commitment to Hum Alshirih. Eventually, she sponsored him to godhood to serve her and he became a demipower, the Patron of Wizards, passing the mantle of Magister on to his successor. Using the flame makes it a tool. Live and teach the idea that with magical power comes grave responsibility. They not only drew on the power of their own hair, they learned how to enhance it while it was still a part of them. The Lord of Spells has taught you that reason is your greatest weapon. Azuth, also known as the Lord of Spells and the God of Wizards, was a lesser deity and former mortal whose concerns included the perpetuation of the magical arts as a craft. No spell, no idea, no person cannot be made better with additional work. Or the god of arcane magic, Azuth. However, there is some overlap, especially among the deities of nonhuman races. RPG ideas to steal. Cleric of the Tutor and the Student (Halruaan pantheon): Mystra (Magic), Azuth (Spells), Savras (Mages) and Velsharoon (Necromancy) So does the Hum Alshirih. They often wore Oghma's symbol, a silver scroll on a chain, as a necklace. Some Alsihr members begin breaking, sacking, and then burning churches associated with chaotic good and chaotic neutral gods, claiming their unlawful ways are truly evil. Many spellcasters use hair for hexes and spell completion items, but witches started a more involved method of utilizing hair. Now, they tend to try and remain surrounded by it. Azuth: God of wizards, mages, spellcasters in general. The Complete Cleric 5E Guide. The lesser god was a servant of Mystra and worshiped by all manner of arcane spellcasters, earning particular veneration from wizards.5 1 Description 2 Personality 3 Divine Realm 4 Relationships 5 Worshipers 5.1 Orders 6 History 6.1 Ascension 6.2 Spellplague 6.3 The Second Sundering 7 Appendix 7.1 Appearances 7.2… They must open the receiving cultist’s chest and stomach, split their ribcage, and remove all of their organs. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Overview: Azuth is the patron god of wizards and mages and all spellcasters to some extent. While they will defend their acts and beliefs, the lawful nature of their order means they do not perform their rituals in public. Some say he was once a mortal, one of the "mighty mages" who constructed the portals beneath the city of Raven's Bluff. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in the Scepter of Sarvas (a staff Azuth constructed). Worshipped by all manner of spellcasters (and wizards in particular), the crafty deity has long acted as an advisor to the sitting deity of raw magic; he and Mystra share amicable relationship akin to that of a tutor and his favored student. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Azuth’s clerics advise and counsel wizards, much in the same way that Azuth advises and counsels Mystra. Whether that is true or not, pyromancy has been a part of magic before magic had a name. Thus, they stick to the wilderness, avoiding contact with non-Hum Alshirih except when they choose to venture into civilized places. He faced Azuth, contending for Savras' place. For Hum Alshirih, that still wasn’t enough. Magic is about expanding, changing, evolving, and growing. LN. Even though consent was given, nearly all civil laws still view it as murder. Stereotypical old bearded wizard elevated to godhood, for characters who love them some wizarding. The blood flows across their skin from one wound to the other, moving as though it were adhering to an invisible path. Change ), Steal My Cult: Hum Alshirih, on behalf of the God of Wizards, Steal [Our] Idea: Cats are too cute to be mundane, Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU, Hello Wizards of the Coast! Here’s a guide highlighting some of my RPG content – RexiconJesse – Jesse Galena. Azuth, god of wizards: Azuth; Lord of Spells, is the god of wizards. Even if they are not holding a weapon, the cultists is always considered armed. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. you will have instant access to your previous versions. Savras was a god of mages and wizards in the service of Mystra, goddess of magic. If it’s in the Forgotten Realms, there’s literally a god of wizards: Savras. During the Time of Troubles, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. Azuth is Mystra’s servant, friend, and advisor. We've already been saving your edits, so if you Azuth is a fictional deity in the Forgotten Realms campaign setting of D&D. But those seeking to become magical cannot start with such a lofty goal. They can learn spells that aid them in some fashion. What they are – They often appear bizarre, eccentric, or horrific, thus always drawing attention when among non-Hum Alshirih. The First Magister. Prerequisite: Cleric with the Arcana or Knowledge Divine Domain. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being. Azuth (pronounced ah-ZOOTH 9), the Lord of Spells, is a lesser deity who concerns himself with the advancement and preservation of the magical arts. Dweomerheart/Azuth Portfolio. Azuth (Ah- ZOOTH) is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all magic. When making strength-based checks, such as climbing or swimming, the cultist can use their hair, allowing them to use their spellcasting modifier instead of their strength modifier. [citation needed] An … ( Log Out /  These individuals, known collectively as the magistrati, facilitate communications between arcane spell casters. The problem is that the punishment does not always match the crime, and the Hum Alshirih are more concerned with enforcing the law than getting it exactly right. They could be of any alignment, unlike most neutral gods. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. [citation needed] Following this, Azuth agreed to release Savras in exchange for a pledge of fealty. Azuth (Ah-ZOOTH) is the god of the Weave (magic) and its advancement, as well as spell creation and wizards. Once the vessel is empty, they must house the sacred flame into the cultist’s chest, close their ribs, and stitch their flesh back together. Unlike hair, it is a part of the body that does not require time to expand. The flame also keeps them warm, granting them immunity to the effects of natural cold, though cold damage affects them normally. The ever-moving blood keeps the wounds fresh, never closing or scabbing. Hum Alshirih who draw magic from their hair grow it long, utilizing every centimeter to house more potential magic and never daring to cut a single one. The dried blood toughens from the heat of the flame, granting them +1 AC natural armor. In religious art, Azuth is most often protrayed as a bearded old man unbent by age, wielding a stout, gem-topped staff. 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